з історії


для 11 классу


Вашій увазі

Останнє оновлення:

Case-lesson «The quest»
Case-lesson «The quest»

Category: Relax

The level (grade): 11

Subject: Travel, leisure, pleasure

Objective: Find out what quests are, to gain practical skills of quests passing and creating

What information is waiting for me here?

  • Who invented the quests and when?
  • What is the intrigue of the quest?
  • Can a novel be the quest?
  • Can physics and chemistry help in the creation of quests?
  • What qualities are necessary for successful completion of the quest?
  • How to calculate the price of the quest?
6 scans of the subjects, phenomena and practices:

Many people love watching adventure films, fantasizing as acting in the place of the main characters, such as James bond or Sherlock Holmes. Not only children but also adults play different genres of computer games, walking cascade of challenges for their heroes. Entertainment shows, where logical tasks and physical tests for the participants are kept in suspense to millions of viewers, have consistently high rating.


Quests are underlying. What is a quest? Will we solve?

Modern quest is a series of tasks that must be performed to achieve a particular goal: to escape from locked rooms, to find certain items, to arrive at some agreed place. The quest can be sequential (tasks are performed one by one), and can have multiple "branches" when the sequence of passage is not important, but completeness or optimality assignments.

Each training day can also be viewed as a kind of quest. Tasks, time to completion, and the sequence of transmission are provided by your schedule, but the success of this "educational quest of the day" depends on you. Homework is a quest. You pass it in accordance with your desire to regulate independently the sequence and timing.

Most quests are thematic. They can rely on well-known books, movies or events to reproduce the spirit of certain historical eras.

Let us try to get the quest "inspired by" Ancient Egypt. We do not just refer to the past but applies the most modern technologies for unraveling its mysteries.

The future is born when the past cannot answer the questions of our time. You will have the opportunity to unravel the mysteries of the past, using the possibilities of the future. For this purpose, as in real quests, you will be offered the tools and the opportunity to receive tips. You have to decide what tools can be used and when use it. Using it once, you will not be able to use it again (unlike reality where the tools are reusable). Each of the tools will be provided with instructions.


Are you ready? Go!

Imagine that you were put in the pyramid. To get out of it, you have to pass difficult route, collecting keys-scarabs on the way. You will have four tasks (mysteries). You will get the key for each correct answer. To "pass through" of riddles you can use the suggested tools:


Team or individual participant who received the largest number of keys-scarabs is the winner. In addition, the one who scored the least number of scarabs remains closed in the pyramid.
Intelligence/Logic/Combinational thinking

Completing quests is impossible without combinational thinking. Our mind is also a tool that can be used masterfully. The improvement of this tool is the extension of knowledge and techniques that you can use. Combinational thinking is one of them. This ability is essential for not only the chess player, scientist or engineer; it can help in everyday affairs. Sometimes we use elements of combinational thinking and do not understand it. For example, the kid, putting a picture out of blocks, attains its foundation. However, for "advanced" use of this "tool" you need a clear understanding of the features and technology of its use.

The algorithm is as follows:


Try to apply this combinational approach for passing the first task of the quest. The first Secret of the Pharaohs:


Now the floor looks like:


What piece was missed?


The answer to the mystery:

A: each row and column of the mosaic contains two black stars and one black circle. Each row and column has two gray stars and one grey triangle. Each row and column has one image with a white star in the center, in the upper Right Square and lower Left Square:


Key-scarab for the player who solved the mystery:


You have solved the first Mystery and passed on down the dark corridor of the pyramid. New doors and a new Mystery are front of you.

The ancient Egyptians used a method of calculating the angles based on the ratio of height to the base of a right triangle. They determined any angle with respect to the whole number that called "seked".


"The seked of a regular pyramid is the slope of any of the four triangular faces to the plane of the base, measured a certain number of horizontal units per one vertical unit rise." Numeric key to the pyramids is the ratio of their height to the base. In practical terms, this is the easiest method of making templates for constant validation of tilt angle throughout the construction of the pyramid.

Thus, the genius creators of the Egyptian pyramids sought to impress the distant descendants of the depth of their knowledge. Moreover, they achieved this by choosing as the "main geometrical idea" of Cheops pyramid – the "Golden" right triangle.

The modern world gives an opportunity of exact measurement of distances and angles with a phase shift or the time of laser signals passage. How does it work?

Now try to solve the second Mystery of the Pharaohs. We suggest you to use the hint and the tool.



Have you done? Check the answer:


The one who solved the mystery the first gets the scarab.


Two tasks have been done, you are close the exit of the pyramid. However, to get the third task it is necessary to penetrate the long narrow hole of the pyramid. The width of the hole is only 20 cm. The manhole was sealed more than four millennia. How to handle it?

We hope the tool is selected. Now, go forward to the third task! The Third Secret of Pharaohs:


Have you solved? Moreover, here is the answer:


The winner gets the third key-scarab:


The new corridor and a new Mystery are hidden in the ancient frescoes. Sometimes it is hidden so deep that the human eye is simply not able to penetrate it. Or able?

Sometimes "fresh" frescoes and paintings keep secrets: ancient images deleted from the top layer for the ages. For example, the modern technologies were tested for the development of the latent image of the fresco Trois hommes armés de lances, presumably of the nineteenth century. B. E. The first analysis showed that the fresco does not refer to a specified date of manufacture but to an earlier work that dates back to the Roman era.

Contemporary artists, Impressionists, post-Impressionists, as well as supporters of classical art often painted works of the ancient masters with their creations. This was due to the poverty of artists who had not always been able to buy materials and had to use masterpieces, even if they are more than a thousand years. Modern method of scanning objects of antiquity makes the process of identification of hidden images easier and more accurate.

Murals were also on the walls of tombs, palaces and temples of Egypt. They are reliefs with the image of the earthly series of events: war, capture of prisoners, feasts, hunting, and family, the labour of his slaves in the fields, pastures and workshops. In a walled burial chambers art told long and detailed story about life on earth. No one saw these reliefs, statues and paintings. No one would have seen if archaeologists were not so curious. They began the study Egyptian graves in the XIX century.

One of the most ancient types of paint can be considered as liquid that consists mainly of carbonate of lead. This paint was used along with others. It has one major drawback, which was found only in the modern world.

The fourth Mystery of the Pharaohs is associated with frescoes. However, to get to it, you need to get through several layers of images, attempts of its restoration. Can you? If the tool is picked up correctly, you will be able to read the task:


The answer to the mystery:


The key-scarab for the most intelligent:


Who solved all the mysteries, who properly used the tools and hints, who have collected all the keys is no longer the prisoner of the pyramid.


Students who did not solve the Mysteries of the Pharaohs, unfortunately, remained prisoners of the pyramid forever.

Initially, quest has been one of the genres of computer games. The first quests were created in the 70-ies of XX century. It was called text adventures. The progenitors of this genre of computer games can be considered William Crowther. He developed a program called Colossal Cave Adventure for computer. The game interface was text-based and plot — the adventures of the hero in a large cave. Later, the game was modified and expanded by Don Woods. "Colossal Cave Adventure" quickly spread through the ARPANET and became popular marking the beginning of many imitation and continuation, which later spread everywhere. The game Zork I: The Great Underground Empire based on it. The Zork series have become one of the most popular series of text adventure games:


In the 70s, Ken Williams decided to establish a company to develop software for the platform Apple II that gaining popularity at that time. Once he saw Colossal Cave Adventure. He and his wife were interested in the game. Finishing the Colossal Cave Adventure, they began to look for similar games, but quickly realized that this niche market is still not occupied. Then they created own game Mystery House. Realizing that the future is graphics, they did everything to immerse player in the mysterious atmosphere of the house. Mystery House – is a detective story, created on motives of the novel of Agatha Christie "Ten Negros". It was the first adventure game with primitive graphics. In 1980, Mr. and Mrs. Williams established the On-line Systems. Quickly gaining momentum, it has become one of the icons of computer games in the 1980s Thanks to it, in the adventure games, a fundamental shift has been from first person to third and the main character appeared.

The example of the evolution of the GUI:


At the same time, Lucas Arts (a division of Lucas Film on the development of computer games) came up with new ideas in the genre of quests. The player could not get in a desperate situation or a situation of incorrect actions when the game had to start again (with some exceptions). In addition, they refused to show the progress of the passing game, as it was in other games (in which the process was shown in points scored out of a maximum possible). The first game was the 256-color Secret of Monkey Island, with music, atmosphere and humor. It made another splash in the genre of adventure games.


After the dominance of classic quests in the style of "point-and-click" had become history, the market has taken an action adventure game based on player's reaction to sudden events. These games went on a three-dimensional graphical interface, introduced elements of surprise and atmospheric, they have become the dominant sub-genres of adventure games.

Another direction was develop – visual novel. If other types of games are light on story, visual novels with a low level of interactivity pretend to be "literature". The spectator-player is only required clicking a button to move to the next piece of text, or the stage (in most there is a key to quickly skip scenes). However, there are cases of crossing visual novels with arcade, turn based strategy, RPG and other game genres. This kind of quest is popular in Japan; they often become the basis for the manga or anime.


Later quests from the virtual world took a step into the real world. Quest rooms (escape rooms) were appeared, city quests, team quests:


Escape room is a mind game, in which players are locked in the room from which they must get out for some time, looking for items and solving puzzles. Some representatives of the genre also include detective, mythical, historical or other subjects to immerse players into a unique atmosphere. Games of this type are originated from the idea to move browser-based quests into the reality. They were popular in the early 2000s (for example, Crimson Room). Escape rooms developed in Europe and Asia.

Team quests can be a way of team building and a way to spend time pleasantly, getting new skills and knowledge. These are city quests (when you need to find anything in the city or to perform another job), and quests in nature, and even automobile quests, which have improved not only logic, but also the skills of driving a car.


There are geographical quests, where one party (FB, LG or other social network) leaves the encrypted coordinates of a particular place, and the participants must guess and find... Alternatively, mark it on the map.


Organizing and carrying out quests become popular and a successful business. According to the subject and complexity and the maximum-minimum number of participants, locations – there are quests for everyone. How to calculate the price of quest?


Using this knowledge, you can plan and carry out the quest for your family or friends. The main thing is to choose an interesting and unifying topic.


What topic would you like to create a quest? Can you calculate the cost of quest?

Lesson summary:


The content


The results of the lesson-case can be complemented by  findings of students



What three websites helped to find important information?




To help the student and the coach:



Where can you get information for the case?



Location of the lesson:

Case-lesson takes place in the classroom.



Teams of boys and girls.

The score was:....


 • The angle of the regular quadrangular pyramid sides in relation to the basis is 60°. The height is 145 m.

What is the area of the base of the pyramid?

• Create a "concept" of the quest. What types of tasks have to be in it? Where should it be held?

Try to plan what materials you will need to conduct it. What about budget?



To formulate five questions to the material of the case (individual task).



90 min (paired lesson)   


The possibility to conduct the lesson with a student-understudy  

It is possible.


The acquired knowledge and developed competence:

Knowledge about the principles underlying the virtual and real quests.

Knowledge about processing methods used in the development or carrying out quests.

Obtaining specific knowledge in science, mathematics, and other topics (shown in scan).

Obtaining practical skills of acquired information application.



Quest, visual novel, escape room, pyramid, seked, the Golden triangle, cotangent, white liquid, lead carbonate, Cheops, Khufu, Akhenaten.



Hrabowska Larysa


Participated in the case upgrading:

The End

«Знання завжди повинні бути свіжими!»

Цікаві факти

Протягом життя у людини виділяється така кількість слини, що нею можна заповнити два басейни середнього розміру.

Знайшли помилку? Виділіть текст та натисніть Ctrl + Enter, ми будемо Вам дуже вдячні!

Знайшли помилку? Виділіть текст та натисніть Ctrl + Enter, ми будемо Вам дуже вдячні!